Some people just want to play longer games, and a group hug deck is one of the best ways to keep the board (or other players) under your control. Group hug decks can be used to various ends. What’s the Point of Playing a Group Hug Deck? You’re getting the most benefit, naturally, but your opponents don’t really have a reason to spend resources to remove it from the battlefield since they’re also getting something out of it. Kynaios ensures that every player gets to draw or put a land card on the battlefield while you get to do both. Take Kynaios and Tiro of Meletis as an example. You wouldn’t use them in 1v1 games since it wouldn’t be very beneficial, but they can be very useful in EDH. What is it, the history, the best cards, and more!įolio of Fancies | Illustration by Colin BoyerĪ group hug card is basically one that benefits all players. Of course, you can also make sure nobody wins the game. You can use this power for many things, like extending the game as long as possible by supporting whoever is getting hurt the most or scheming behind the curtains and controlling the board for a sneaky wincon. They’re built for something else: to support other players. Most group hug decks don’t actually have a clear win condition on their own. We call this “group hug,” which is a rather hilarious way to play the game. That’s right, you can actually win a Commander game through the power of friendship. Unless you choose the power of friendship. You need to build alliances, attack at the right moment, and scheme a little bit. This requires some finesse and politics, especially in multiplayer formats like Commander. You constantly need to guess what your opponent's about to do, keep track of your deck, make the right play decisions… after all, you’re playing to win. Kynaios and Tiro of Meletis | Illustration by Willian Murai
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